Anno Domini 1257 Best Faction

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  1. Anno Domini Pronunciation
  2. Mount And Blade Anno Domini 1257
  • If you do start in N. Italy bewarned about potential incursions from the Hungarians, HRE and Muslim factions. Because of the small size of the Italian Republics, they should be easier to overthrow than larger factions, and require less power accumulated on the part of the player before they rebel, so you can form your own faction faster.
  • Available factions: 1. Teutonic Order 2. Kingdom of Lithuania 3. Golden Horde 4. Kingdom of Denmark 5. Polish Principalities 6. Holy Roman Empire 7. Kingdom of Hungary 8. Novgorod Republic 9. Kingdom of England 10. Kingdom of France 11. Kingdom of Norway 12. Kingdom of Scotland 13. Gaelic Kingdoms 14. Kingdom of Sweden 15. Kingdom of Halych-Volhynia 16. Kingdom of Portugal 17.

This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.
This installer does not include music, music is here
If you have a comment/question go to the mod's forum. I will not read comments posted here, sorry.
Available factions:
1. Kingdom of France
2. Kingdom of England
3. Kingdom of Scotland
4. Gaelic Kingdoms
5. Holy Roman Empire
6. Kingdom of Hungary
7. Duchies of Poland
8. Kingdom of Denmark
9. Kingdom of Norway
10. Kingdom of Sweden
11. The monastic state of Teutonic Knights
12. Lithuania
13. The Mongol Empire
14. The Republic of Novogorod
15. Kingdom of Halych and Volhynia
16. Kingdom of Portugal
17. Kingdom of Aragon
18. Kingdom of Navarra
19. Crown of Castile
20. Emirate of Granada
21. Papal States
22. Roman Empire of Nicaea
23. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc)
24. Kingdom of Sicily
25. Mamluk Sultanate
26. The Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Bug reports and suggestions are welcome!
Goals
- historically correct map with accurate trade routes
- historically accurate persons
- historically accurate castles
- realistic and engaging combat
- AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule.
- knight/nobility armour is unique. Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)
- visually pleasing environment
Would you like to help?
I could use help with the following:
- historical research
- textures
- models
- suggestions
Help us make it a great mod!
For the changelog and more information visit the mod's official forum, thanks.

Anno Domini Pronunciation

Dec 14, 2015  -All of Europe, featuring 42 factions-Hundred of new historical, region based troops.-More then a thousand new items, armors, weapons, all historically accurate for XIII century. Anno Domini 1257 - Angry peasant edition has been released for Warband 1.158 and up. Final version of 1257ad Jul 7 2013 News 45 comments.

Mount And Blade Anno Domini 1257

I am playing the Anno Domini 1257 mod currently and have kind of found myself stuck in a rut. I have tried being a vassal for different kingdoms etc. And currently doing a ‘no kingdom’ run however I feel as if soon I will get tired of doing quest after quest or being forced into swearing vassalage or trying to siege kingdoms.

Anno Domini 1257 Best Faction

Anyone got any challenges or ways they did things to make the mod more fun so it isn’t the same thing over and over.


Submitted June 01, 2019 at 08:52PM by flyinglawngnome http://bit.ly/2QFR9ni