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stefan3372

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Apr 25, 2018 - Purchase and Download Skyrim VR; Enable the ability to Mod Skyrim VR; Download Mod Manager Software; Find Mods To Install; Install Mods.

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[Tool] The Witcher 3 Mod Manager
Hello everyone, i proudly present my Witcher 3 Mod Manager. The program is still in BETA therefore some things might not be polished out, but it's working well enough to be stable.The current version is 0.4 BETA. I'm working hard on it, and try to release new updates as quickly as i can, to polish and fix all things that might not work as expected. The code is written in Python.
Source Code:
https://github.com/stefan3372/The-WItcher-3-Mod-manager.git
You can get it from nexus page:
https://www.nexusmods.com/witcher3/mods/2678/?
Or from the mirror:
https://drive.google.com/open?id=19B..OVirTFOe82TBpW
INSTALLING MODS:
How to use:
To install a mod you can either click button install Mod, go to Mods/Install Mod or press Ctrl+E. You will be prompted to select* folder(s) which contains mod files or archive file(s) ( .zip, .rar or .7z) or both as many as you want. Use this feature to only install one mod. After it's done it will write the number of main mod files, DLCs, mod menus, input.xml vars, input.settings keys and user.settings data it installed. The current state will be saved so afterwards when you uninstall that mod, all added files will be removed as well.
As i said you can select archive file as well. That is allowed thanks to 7zip program which is included with the mod manager.
Note:
*When you get prompted to select file or folder, since the double clicking opens the folder, to actually select it as a mod folder, click on it and press ENTER on the keyboard.
How it works:
Mod manager starts searching* for all game files it needs to install a mod correctly. It searches for:
- mod* folders as main mod data
- dlc folders
- *.xml files ( except input.xml ) for mod menus
Then it opens all *.txt files and input.xml file if provided and searches* for
- input.xml variables
- input.settings keys
- user.settings keys
When it detects any of correct mod data, depending on what file it found it does:
- copies mod* folders to <Game>Mods folder
- copies dlc folders to <Game>DLC folder
- copies *.xml files to <Game>binconfigr4gameuser_input_matrixpc folder
- if found input.xml variables, it opens input.xml file and adds all of the new variables right above <!-- [BASE_CharacterMovement] --> line. If input.xml is provided all existing xml variables are ignored adding only the new ones. Also if additional group is defined in provided input.xml, it will be added above PCInput group
- If found input.settings keys, it opens input.settings file and adds only the keys that are not already added before. Also it takes into the account in which context the keys are defined, so if the keys are not already installed, it adds them at the beginning of their respective context
- If found user.settings data, it opens user.settings file and adds new data at the beginning of the file
Notes:
* Folder structure shouldn't matter much in terms of where the mod author has put, txts, dlcs and so on. If it's there the manager is probably going to find it
**When searching for needed input text, it will ignore all regular text or explanation that might be included in the txt file, extracting only needed data
UNINSTALLING MODS:
How to use:
To uninstall one or more mods, simply select them in the list ( use Ctrl or Shift for multiple select, you can also drag select if you start in empty space ) and you can either click on Uninstall Mods, go to Mods/Uninstall Mods, right click on them and select Uninstall Selected Mods or press Delete button on the keyboard. Confirm, and it's done.
How it works:
It gets all selected mods and uninstalls them one by one, removing mod* folder from <Game>Mods folder. Manager also deletes all added dlcs, mod menus and keys added by the mod. Note that in order to delete all those files as well you have install the mod trough this mod manager, otherwise it will just delete the mod* folder.
DISABLING MODS:
This feature allows you have mods disabled meaning, all the mod files will still be there only they will be completely ignored by the game.
How to use:
To disable one or more mods, simply select them in the list ( use Ctrl or Shift for multiple select, you can also drag select if you start in empty space ) and you can either click on Enable/Disable Mods, go to Mods/Enable/Disable Mods, right click on them and select Enable/Disable Selected Mods, press Ctrl+Q on the keyboard or you can simply double click on the mod.
How it works:
It renames mod* folder to ~mod* folder, making the game ignore it. It also disables all other files added by the mod, as it renames all dlc files (blobs, metadatas, textures etc) and adds them .disabled extention, renames all mod menu *.xml to *.xml.disabled and removes all keys from input.xml.
ENABLING MODS:
How to use:
Same way as disabling only select disabled mod first.
How it works:
It reverts everything disabler did, renames all disabled files back to normal, and restores input.xml keys
TOOLS:
Run The Game: runs the game directly from the manager ( Ctrl+G )
Run Script Merger: runs Script Merger directly from the manager. You will be prompted to selected Script Merger exe file you already haven't done so.( Ctrl+S )
SETTINGS CONFIGURATION:
- Change The Game path
- Change Script Merger path
- What happens when you want to install a mod which is already installed. Options: overwrite old remove old first. Default: overwrite old
- Get prompted to run Script Merger after each install/uninstall. Options: yes no. Default: yes. This option is for new users to remind them that they might need to merge the scripts or 2 mods might not work. Feel free to disable it if you don't need it.
GUI:
- Resizable
- Support right click context menu when right clicking on the list
- Output window
- Progress bar
- Buttons and menu bar for using all the features
- Hotkeys as shown in the menu bar next to feature name
OTHER FEATURES:
- Custom toolbar actions - run anything directly from the manager
- Load order display
- Icons are from the game
- Editing mod priorities on the fly
- Displaying everything the mod installed
- Mod Renaming
- . . .
Video of me presenting new features added by 0.4 BETA version

Video of me showing how to translate new 0.4 version

That's all for now when it comes to features. Some of the future plans include:
- Add feature to automatically download and install a mod when providing URL
- Add profiles
- Suggestions?
If you have any ideas, suggestion, feedback, bug reports etc feel free to contact me,
Thank you for using my Witcher 3 Mod Manager
stefan3372
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Version 0.4 has been released. Read full changelog here:
https://www.nexusmods.com/witcher3/m..8%26v%3D&pUp=1