Shadow Of Mordor Mod

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Here I present to you Urfael, Talion's sword form Middel-Earth: Shadow of Mordor. You can either craft it in the iron category or use additem menu.http://www. Middle-earth Shadow of War APK MOD Android Download. Middle Earth Shadow Of War coming to PC,Consoles and Android in Q4. But you can still download it on Android before its release. Its a freemium online RPG game so Unlimited Money is not possible. However Middle-Earth Shadow Of War APK MOD Hack for God Mode and Increased damage is possible and MOD APK will be added shortly. The LOTR Galadhrim Elves mod is not exactly a submod for Rise of Mordor. It is a standalone mod that just so happens to be compatible with Rise of Mordor. We will create our own versions of all the models they have made, such as Elves, Aragorn and Sauron. The LOTR Gondor Units Pack is also a standalone mod for Rome 2.

  1. Shadow Of Mordor Wiki
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Are there any mods for the game yet? Also general mod discussion thread/mod ideas.

Personally, I'd like to see some technical mods, like perhaps a gore mod that added more dismemberment, and one that added effects to weapon/uruk collisions. I love this game, and it's just a small detail, but the weapon models simply clip through the Uruk models, and it would be great if there was some sort of, at least blood spatter, if not other texture at the point of impact.

It's kind of odd when your sword clearly slams right down the center of an uruk's head, but once you pull it out there is no visible damage, or even blood effects.

I'd also love a mod that tweaked the Uruk's awareness, making stealth more challenging.

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Posted by11 months ago
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[Suggestion]spoiler

Shadow Of Mordor Wiki

[Edit: As was rather rudely told to me in the comments, the game is currently un-moddable. I’m going to leave this here though because I like what I came up with and hopefully Monolith will release modding tools eventually]

Ok, the final content update is out and it fixes a few of the problems people had with the initial release. However, there are still a few things that I'd love to see the community come together to fix through mods. I'm actually working on a more extensive video project about vast, core changes I would have made in development, but I want to go ahead and list out a few smaller mods that I think would really improve the experience. (Will be updated as I think of stuff)

GENERAL

*Lighting Overhaul: One of the strengths Mordor has over War is its superior lighting engine. The first game just has a much grungier, moodier feel than its sequel. Rework some colors, boost contrast, deepen some shadows, that sort of thing.

*Add some Weight to movement: Another strength Mordor has over War is the weightiness of the combat and controls. Slow Talion down a bit, remove the double jump, and force the player to cling to the ground a bit more. This change should go even more for Desolation of Mordor content, where normal-human Baranor shouldn't be flying around like Batman.

Improved Textures:

*Orcs: Both Grunts and Captains have some pretty poor textures, which is weird considering that they're the main NPCs in the game. Vanilla skin looks too uniform and their armor lacks variation. I'd like to see some variety and improvement to skin textures with added blotchiness, scarring, wrinkles, and dirt. I'd remove the 'team-red' colors from the enemy grunts and captains. The red just makes them feel far too cartoony. The blue is fine, though Sauron's army should be mostly un-colored, with special gangs having red, black, purple, etc. like in Mordor.

  • Main Characters: Talion looks derpy, I'm sorry but we all know it. One mod we need is a face and hair improvement mod, with changes to Talion, Idril, and Shelob.

*Gorgoroth: Gorgoroth looks awful in vanilla, as what should be the darkest, most apocalyptic place in Mordor looks way too much like a dessert that happens to have some lava on it. A simple fix should be to darken and drain the dirt and rock textures to a better dark grey.

*More Drake Textures

*More Caragor Textures

Changed Textures:

*Opaque Nazgul: Restoring the solid textures for the Nazgul would look great, keeping the transparent versions seeable in the wraith world.

*Ranger's Gear: A mod that replaces the default Ranger pieces with the battle damaged gear from Shadow of Mordor, and the Ranger Set with the Captain of the Watch-style un-damaged look.

*Gondorian everything: I think there needs to be an overhaul for all Gondorian gear and flags, restoring the film's versions. The major aspects of this I have problems with are the Tree-less flags, the wrong helmets, and the blue and gold color scheme instead of black and silver.

New Gear Pieces:

*Dwarvish, Elvish, and Haradhrim gear: not a big undertaking as they're already in the game (the Legendary gearsets are repurposed versions of them)

*Nurnish Gear

*Umbarian Gear

*Rhunic Gear

*Daleish Gear

*Dunedain Gear

*The Hammer's Set

*The Tower's Set

*The Hand's Set

*Helmets: using the same idea as the Nazgul masks, add helmet/cape variants for the gear sets

New Skins:

*Dark Lord: An alternate universe skin where Talion and Celebrimbor beat Sauron and took his place. I see it as a blue and white version of the servant's set with cursed Talion's face with blue eyes.

*The Witch-King

Other Ideas I'd like to see implemented but I'm not sure how:

Shadow Of Mordor Mod

*Improved Boss Battles

*Replacing the Nazgul with lore-friendly characters (MERP's versions of the Witch-King, Khamul, Uvatha, and one of the others would be cool)

*Removing or scaling down the Tribal decorations from forts and replacing them with lore-friendly designs.

*Changing the ending so Sauron kills Celebrimbor instead of merging with him (my absolute least favorite part of the story)

I'll think of others later and I'll keep working on my video project. Thanks for reading!

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